On is release in 2010, Amnesia really changed the idea of what horror could be. And then those elements that were so typically Amnesia started turning up in other games. Amnesia‘s tense game of hide and seek provided a thrill of adrenaline like no other I had experienced before, and I was hooked.īut no other game really came close, at least not at that point, so I replayed Amnesia until even the most terrifying moments were so familiar they couldn’t shock me anymore. I’m petrified at the thought of it, but I don’t want to seem like a wimp so I go along with it.Ģ4 hours later we emerge: shaking, triumphant, changed for good. A friend asks if I want to play Amnesia with her.